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Sunday, 9 September 2007

Career : no1 'Introduction'

Today marks the anniversary of my second year working for my current (and first) games studio. So it seems fitting to start this new topic today. I remember when researching how to land a job in the games industry and on reflection I made quite a few mistakes that I'll share to those who are currently or about to look for their first job. It's not meant to be a 'This is how you get a job!!' series of articles (I'm crap at it anyway, took me 30+ attempts to succeed) , its just what I experienced and how I approached it.
Over time I hope to go over education, cv's, interviews, job searching, recruitment agencies, portfolio, website etc So for now just a lighthearted reference to quite possibly one of the more influential pieces of advise I received at University which oddly enough came from a Pixar seminar held by Mark Walsh and Rob Russ. During the Q+A one student asked how they can get a job at Pixar. They replied for quite some time about the great lengths you have to go to land the job, how you have to be mega super amazing, how you have to know this and that and how you HAVE to do this and that as well as this. Then at the end they say '...or, you could find the next Pixar'. That was one of the reasons why I looked into and considered the outsourcing industry. I saw it as a upcoming area since at the time we were approaching the Next Gen era where I knew most developers would eventually have to use outsourcing for the big budget games.

Of course I did apply to all the obvious studios as well as the smaller ones but thankfully I also looked into the idea of something more, different. It was quite a risk but its payed off, I can't think of a better place to gain experience. Where else in under 2 years could you be working on your NINTH title?

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