Blog Patrol

Wednesday 23 February 2011

'Normals - First steps'

First of all one of my favourite tutorials for this is,

http://www.svartberg.com/tutorials/article_normalmaps/normalmaps.html

It's practically what I'll be doing here but will be breaking it down to it's core. If you want to find out more definitely check that out as well as the single greatest resource for understanding normal maps here,

http://wiki.polycount.com/NormalMap?action=show&redirect=Normal+Map#SGAHE




Sunday 23 January 2011

Sunday 14 February 2010

'Where did the tips go?'

A few people over the last few months have been asking if I'm going to be adding more tips to this blog. Short answer, not really, but the good news is I've decided to continue elsewhere. I'm now doing it over at gamasutra, to be honest most of the stuff I have there now is reworks of tips I've shared here before but I hope to be creating new content for it in the future. So if you missed the texture art tips head over there and bookmark it,

http://www.gamasutra.com/blogs/edit/blog
First Vehicle (and life) - Update

I did start the texture some time ago but since then so much has happened with getting a new job and getting ready to move. Also, I've recently purchased a powerful PC at long last. Tragically, I won't be able to even build it until I've found somewhere to live. Also am getting a new monitor, one that doesn't change colour/lightness depending how you view it resulting in images that are too dark/light such as this...

Sunday 24 January 2010

First Vehicle - Update

Going quite well, need to do some zbrush and a few extra normals here and there and I'm done.

Tuesday 12 January 2010

First Vehicle

Working on a old fashioned Hearse. Right now am adding a few little extra bits and bobs before getting it ready for high poly baking and zbrushing.