Blog Patrol

Friday, 18 January 2008

Education : no17 'masking in'

With many textures you need to add general dirt, rust, moss, chipped wood etc. Quick example here of how I go about these.

1. Fill you map with your texture. So here I have just stuck in a photo of rust and healed/cloned it around so that it fills the map. If you're only generally bringing this texture into areas then you can get away with this layer looking tiled other wise just spend a bit more time making sure no obvious shapes repeat etc.

2. Click on Mask. The mask shows as 100% white, make sure to click on the white square in the layers window. Invert (Ctrl & I) to make it black and your rust will vanish.

3. Now you can go into specific areas and with a soft white brush gradually bring it back in.

Doing it this way gives much more control.

2 comments:

Bert said...

Yeah your back
Cool

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