Flashback : no5 'Unreal3 Map redo'
So below is an image showing wooden planks, on the left is the original texture I did and on the right I spent about 5 minutes quickly throwing in a few basic improvements just to give you an idea of what I would do if I were to do this again.
1. The dirt gather under the planks on the front was originally just intense and small. I added more by bringing out at lower opacity to give the texture more depth. Before, it just looked too flat.
2. Added an overlay using an image of water drips. This gives the texture more life and adds more tones. Before the lighter wood pieces had hardly any colour variation. This helps to break up the texture.
3. The edgework on the darker planks were originally more or less the same width. Here I added more lighter patchy areas (lower opacity) to break it up a bit more so its not just dark/light. There is now more ranges of tones making it seem much more natural.
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