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Sunday, 20 April 2008

Education : no27 'Finishing Textures'

Can't quite explain why but when working on a texture for days on end, day after day, you can get it in your head that the final texture is finished and will move on. You should always stick some adjustment layers to the top of your diffuse/spec laters such as levels and hue/saturation. It is likely you will not need to adjust the bars that much, just a few digits here and there. By doing this you can often find that by doing this your texture actually wasn't quite right before. Sharpening tools can also help a lot at this stage but be subtle and look at the texture carefully to make sure it hasn't 'damaged' any of it.

3 comments:

Simon said...

A nice trick (picture artists use such techniques) also could be, to flip your picture vertical/horizontal - the eye isn't inured to look at the picture in that way and sometimes you will recognize some problems/errors.

JoJosho said...

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Pomperi said...

First off I just wanna say that I really enjoy reading your blog, and have been reading it almost since the start. I especially like your posts about more theoretical aspects of texture art (like the one about focus spots).

Back on topic; I've always found it extra useful to add a Gradiant Map adjustment layer set to Overlay at the finishing stage of a texture. This way you can cream out a little extra contrast in your texture, while you at the same time get the option to add a bit more color to your texture. If this effect gets too excessive you can always tweak the opacity or the colors of the adjustment layer.

Thanks for sharing your knowledge =)