
The first example is a stone texture. I know, it looks JUST like stone. The second example was made up by myself as a continuation of the first example. It is wood and yes again it looks JUST like wood. Lesson is that this simply isn't enough. Notice how if you look at the bad examples your eye looks at the texture map as a whole where at in the good example your eyes focus on the interesting areas one by one? (orange dots or connecting cracks depending on the example) while the boring but wonderful base texture acts as 'background'.
2 comments:
Yay! Hurray for focus points! Another triump! Can't wait for tomorrow's morsel of miraculous mapping...
But the "bad" ones will tile the best while the "good" ones will seem very repetative once painted over a large area.
Post a Comment